Three Months of Alive

Just three months ago we released Alive v1.0 to the public. Since then we’ve been working hard to address your feedback and continue to improve Alive. In total, we published 12 releases with a focus on improved user experience, better performance and expanding the type of code Alive can run.

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Exploring “Essential Performance Truths”

So it turns out when you rewrite two compilers over the better part of a decade, you end up learning a thing or two about performance. Such was the case when the Roslyn team decided to rewrite their compilers for C# and VB .NET in their respective languages.

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Exploring Essential Performance Truths - Boxing

In Part 1, we discussed four facts about performance in a large, user-facing, managed codebase. Ultimately most fixable bottlenecks in these systems come down to allocations and the garbage collector (GC). Today we’ll look at a common source of wasteful allocations: Boxing.

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Alive v1.0 Released!

It’s been almost six months since we first announced Alive and we’ve been working hard building out features and fixing bugs. Today we’re excited to announce Alive v1.0 and with this release we’re finally able to offer a free 30 day trial. You can download Alive from the Visual Studio Gallery and start the trial from within Visual Studio.

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UI Throwback Thursday

With Alive scheduled to be released as v1.0 on October 26th (psst, that’s when the discount for early adopters ends!) I wanted to look back in time at Alive, as it grew from a toy and into a tool. Our early adopters played a huge role in the evolution of Alive’s user interface. Many actively requested features or new behaviors while others helped shape it by discussing their pain points and areas where Alive could be improved.

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Forcing DLLs to output to .vsix

When migrating to Alive to the final release of Visual Studio 2015, we noticed that some of our DLLs were not getting copied to our output .vsix file. Specifically, the Microsoft.CodeAnalysis files were giving us a lot of trouble. We’d set CopyLocal to true and verified they were being copied through to /Debug/bin folder. Despite this they were still not being copied through to our .vsix.

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Alive Beta Released!

Today we’re pleased to release the Alive Beta. This is our biggest release since our initial alpha launch one and a half months ago. The graduation from alpha to beta is more than just a name change and includes a bunch of new features and bugfixes.

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